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For harmful effects, the success chance is further modified by the following factors: This status effect can be beneficial or negative / harmful. The base success chance is reported in the skill description. fireball), Vitality points restored by healing spells, etc. Skill effectiveness refers to two main elements of skills: On the other hand, each attribute point below the requirement decreases skill effectiveness by 10%. Each attribute point above this requirement, increases the effectiveness of the skill by 5%, up to a 150% cap. There is a minimum attribute requirement for each skill.